We are a busy creative agency dedicated to providing fresh and original ideas for our clients. The range of work is vast and varied and we are a friendly and talented bunch to work with. On top of all that we offer competitive salaries and a great range of benefits including:

  • Working within one of London's most unique and inspiring creative hubs
  • Friendly comfortable and sociable work atmosphere in an open-plan studio
  • Cross company opportunities to develop and grow a wide range of multidisciplinary skills
  • Friday beer

Don't see the role you're looking for? We are always on the look out for like-minded and talented individuals to join the team. Feel free to send speculative CV's and Portfolios to




Being the link between artists and developers, with a background in both disciplines, the Technical Artist ensures integration between the artistic vision of a project and the technical development making it a reality


  • Working closely with CG Supervisor and Digital Supervisor to successfully integrate design and programming aspects of projects in real time environments
  • Advising on the possibilities and setting up systems and processes for creating and developing interactive real time environments
  • Supporting the Producer, advising on technical issues regarding visual design and contributing creative ideas

  • Identifying bottlenecks and limitations in the pipeline

  • Helping the studio workflow to move towards real-time production

  • Researching and developing new techniques, implementing the best ones and training others on these

  • Identifying where custom tools could be used to improve processes



  • Proficient in Unreal (Blueprints, Datasmith, transfer of assets from multiple softwares)

  • Basic working knowledge of Unity an advantage

  • At least 3 years relevant experience with real-time 3D environments

  • Experience in building for VR an advantage

  • Architectural Visualisation experience required

  • Thorough understanding of developing pipelines and processes

  • Strong creative background


  • Strong communication skills, keeping in touch with colleagues across multiple sites

  • Able to confidently communicate creative needs to technical personnel and vice versa

  • Experience in scoping projects and reliably estimating required production time

  • Passionate about real time 3D, AR and VR

  • Ability to understand conflicting viewpoints and resolve issues

  • Approachable, flexible, adapts well to changing priorities

  • Perseverance when faced with difficulties


Please send your application to
Salary Banding TBC
Department CG

Please include a CV, your portfolio/showreel and any links to your work online
In the subject line please include your full name and the role you are applying for and salary expectations
If some of the work in your portfolio was done by a group of people please list your direct contributions to the final piece



We are looking for an experienced Pipeline Technical Director

  • Provide technical advice and support for artists
  • Collaborate with production and CG supervisors to design, implement new tools and workflows and improve current pipeline
  • Contribute to the maintenance and improvement of the current pipeline
  • Manage installed software and git source code repositories
  • Provide updates on pipeline development status and notifies of any upcoming production risks
  • Conduct research and recommend workflows that will improve efficiency
  • Maintaining documentation workflow



  • Previous experience of pipeline programming in ArcViz, VFX or game industry
  • Strong programming experience in Python
  • Experience using FTrack or Shotgun API
  • Skilled GUI development with the Qt application framework
  • Experience of using REZ as a package manager
  • A working knowledge of Git or SVN
  • Clear working knowledge of VFX software API’s and data-formats (Max, Maya, Nuke, Arnold, Alembic, etc.)
  • Ability to work to prioritise production tasks in a frequently changing environment
  • Strong written and verbal communication skills



  • A degree in Computer Science, Computer Graphics or other related fields
  • Working knowledge of the Deadline API
  • Experience using MaxScript
  • Good knowledge of VRay, Arnold or other renderer
  • Previous experience using SQL or other types of Database
  • General understanding of networking and performance issues that arise with automated tools


Please send your application to
Please include a CV, your portfolio/showreel and any links to your work online
In the subject line please include your full name and the role you are applying for and salary expectations
If some of the work in your portfolio was done by a group of people please list your direct contributions to the final piece



We are searching for an inspiring individual to join our team as a hands-on Producer. Working within the Architecture division, across projects that bridge a wide range of
multimedia projects, techniques and styles.


  • Creation of quotes and allocation of resources for new business.
  • Communicates a clear sense of direction and purpose
  • Inspires a high performance culture and communicates purpose and expectations

  • Establish strong client relations and act as the central point of contact for designated

  • Attend client meetings with relevant director/team member as required.

  • Ensure clients are aware of feedback dates and help guide them on the kind of
    feedback SO requires

  • Liaise with the client and project teams, to obtain necessary information on time and
    to answers any queries that may arise from either parties

  • Assess project briefs with HOP and Creative Directors to establish initial pitch
    presentation ideas and creative/technical concept.

  • Ensure each project is staffed according to schedule and budget and provide regular
    updates to HOP and management teams

  • Plan working schedules and resources in line with production milestones and budget
    and respond quickly when changes arise

  • Regularly update and manage projects via a selection of online production tools,
    planning ahead to mitigate any potential pitfalls

  • Provide production schedules to team members and ensure teams are aware of
    deliverable dates

  • Actively monitor productivity and quality of output daily

  • Organise and liaise with contractors and external collaborators where needed

  • Ensure project milestones and delivery dates are met

  • Lead project reviews and team meetings

  • Create deadlines and stick to them



  • Strong verbal and written communication skills

  • Is passionate about the built environment, art and architecture

  • Sets standards of behaviour and acts as a leader and role model

  • Approachable, flexible attitude, adapts well to changing priorities

  • Strikes the balance between creative and analytical thinking

  • Planning and Organising – leads a range of complex and simple projects, involving significant production effort and resources

  • Takes decisions which have a substantial impact on the direction and/or achievement of production objectives. Carefully considers the effect on the perceived quality of output

  • Sustains performance and remains calm and in control when under pressure or in difficult situations


  • Demonstrable experience (3-5 Years) within the Project Management in a Creative Agency environment
  • Degree Qualified in relevant field

Please send a CV and covering letter to